Since its introduction in 2016, the Dragon Engine has been crucial to defining the look and feel of the series. However, Ryu Ga Gotoku Studio [RGG Studio] and series executive producer Masayoshi Yokoyama acknowledges that it’s time for a “major update.”
“The Dragon Engine at this point is kind of a bit of an old engine. We have made a lot of minor updates over the years for it, or we've made a lot of minor updates over it, but we haven't made any major updates. So probably next what's coming for would be a major update if we had to do anything,” Yokoyama says.
First introduced with Yakuza 6, the Dragon Engine has since driven Yakuza Kiwami 2, Yakuza: Like a Dragon, and the Judgment series. Like a Dragon: Ishin is notable in that it is being built on Unreal Engine 4. Does that mean a full shift to Unreal Engine 5 is in the cards?
“So, regarding [Unreal Engine 5], yes, we are researching it,” Yokoyama said in response to a question asked by IGN during a roundtable interview. “We are kind of looking at it and saying, what are the merits of each? What's the merit of the Dragon Engine? What's the merit of the Unreal Engine? And when it comes down to it, the Dragon Engine…it's really perfectly designed to represent a city at night. The nighttime city. Whereas Unreal, it's better at showing nature and daytime and that sort of feel.”
Talking about the challenges of modern console technology, Yokoyama says that he’s not as worried about graphics, which he considers to have taken less of a leap than than in the PS3 era. Instead, Yokoyama worries more about the sheer number of available platforms.
“[R]ather than adjusting in terms of the challenge of adjusting to a new generation, much stronger technology, the main challenge is that
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