FromSoftware has crafted very impactful titles with its Soulsborne series. What began with Demon’s Souls has since expanded to the three main Dark Souls games and one-offs such as Bloodborne. What makes the Soulsborne games so appealing is their basic formula and ability to bring a rewarding challenge to the player consistently. Each Dark Souls game has slightly tweaked the formula but has generally kept the same mechanics.
Another FromSoftware game included in the Soulsborne genre is Bloodborne, which kept close to the basic formula but fairly drastically shifted the combat and playstyle. Bloodborne is still considered to be one of FromSoftware’s best titles, as it brings the familiar challenge that players have come to know and love from other FromSoftware games while providing enough change to make it stand out from the rest of the games. With that said, the changes Bloodborne makes to the classic combat and gameplay often make it difficult for players to return to the main Dark Souls games.
Vicar Amelia Makes For an Incredible Bar Before Bloodborne's Difficulty Spike
Bloodborne may have differences from other FromSoftware games, but it is important to note that it still follows the same basic gameplay formula found in the other titles. The basic combat of Bloodborne follows very closely to the Dark Souls games because it relies on health and stamina management. Since the other Soulsborne games have made a name for themselves by requiring players to pay close attention to their resources, it makes sense for Bloodborne to follow suit and keep the same combat mechanics in order to stay aligned with the basic combat that fans have come to expect.
Additionally, Bloodborne’s story is just as mysterious as any Dark Souls title.
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