It would appear that the studio behind Helldivers 2, Arrowhead, didn’t quite anticipate the massive surge in popularity the game received following its February 8 release date. With an all-time Steam peak of over 155,000 concurrent players, Helldivers 2‘s servers simply couldn’t keep up with the attention.
On top of the usual suite of errors Helldivers 2 throws out when there’s something amiss, something even worse cropped up last Sunday, February 11. Notably, Helldivers 2‘s servers straight-up died, and it didn’t take long for Arrowhead Studios to respond. On the game’s official Discord server, Arrowhead explained that there were too many players trying to join the galactic combat efforts at the same time.
“To speak in technical terms,” said Arrowhead Studios CEO, Johan Pilestedt, “our services as well as our partner services have a rate limiter that denies connections beyond a volume per minute to prevent the entire system from failing.” There was such a glut of players hoping to duke it out with interstellar bugs and cyborgs on PC and PS5 that Helldivers 2 began throwing out server errors left and right. “We managed to increase the rate limit from 10,000/min to 20,000/min and the total capacity of concurrent players was increased from 250,000 total to 360,000 total.” On its own, this sounds like a promising (and substantial) server capacity increase, but Pilestedt explained that it wasn’t enough: “This was however still not enough as the player count jumped to 360K after 5 1/2 minutes.”
The sheer popularity of Helldivers 2 does not seem to have been anticipated at all. In a separate Reddit post, a member of Arrowhead Studios apologized for the onset of server issues and promised that the team is working hard on smoothing things out as much as possible. “We did the best we could to make launch a success, planning for years, and it just goes to show that you can’t plan everything,” they said.
“For those of you who have not refunded, we want to extend a huge thanks
Read more on destructoid.com