Stig Asmussen, the game director of Star Wars Jedi: Fallen Order and Star Wars Jedi: Survivor, as well as God of War 3, has announced the new studio he formed after leaving Respawn and EA last year. It’s called Giant Skull, and his new team aims to create a new, premium, AAA narrative-driven single-player third-person action-adventure game.
“I can’t underscore enough that mystery and intrigue is a huge part of what we’re doing,” he told me as we discussed the goals of his new studio. “We want our players to have a certain degree of autonomy and ownership in the game and agency as they’re playing it. We want to make a game that has a momentum to it that you want to keep on playing it. And we respect our players. We wanna create real authentic worlds that don't feel random; they feel like there's a rich history. And [that] there's thought behind them.”
But why leave Respawn, where he’d just created two massively successful Star Wars games (with a third underway in his absence despite significant EA layoffs) that were themselves AAA narrative-driven single-player third-person action-adventure games? “Honestly it’s not something that I was looking for,” he explained. “I was very happy at Respawn. Love the team, love the studio, EA was great. It was more just, I was approached with a really interesting opportunity. It started to be like a little kernel in my brain: 'Wow, what would it be like to start my own studio?'...It was something that was incredibly enticing.”
Giant Skull is based in the Los Angeles area and currently numbers around 30 people – many of whom are veterans of Star Wars Jedi and Fortnite – though how and where its developers work will be entirely up to them on an individual basis. “The main goal is to build an environment where people can come and collaborate and make something that’s going to ship,” he said. “It’s up to the individual. We’ll support whatever you need. We can approach people on an individual basis. If you want to work from home all the
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