The next major release will be, another fun spin on the game's increasingly liberal use of lore to present a stylish, unique take on what's usually a more traditional fantasy universe. The set releases on July 23, 2024, and will introduce 145 new cards into the game. One of the biggest draws to the set is the introduction of the Tourist mechanic, which let's players combine synergies among two classes as long as they include the Legendary tourist that corresponds to that crossover option.
has done dual classes before, but not in a way that's this interesting. It's a much more involved deckbuilding decision that isn't as simple as splashing one card into a strategy, so players can expect some detailed decklist decisions in their near future. Beyond that mechanic, there's a few more to keep an eye on — including drink spells that have three uses. Even though they're relatively weak at first glance, the fact they're spread across three card uses makes them subtly powerful in the right strategy.
There's also some returning mechanics, too, which are part of 's exclusive card reveals today! Hand buff has been a powerful strategy at times in Standard, with the most recent iteration being the Paladin deck featuring Muscle-O-Tron. Now, Warrior is getting back in on the action, with several potent cards that could create a new design direction for a class that has been pretty solidly defined by either Bran or Odyn over the last several months.
's preview cards are a sort of package deal showing off what could be possible with these cards. Individually, the most powerful card is probably Char, which is a pricey 4-mana removal spell that deals 7 damage to a minion and gives a minion in the user's hand bonus stats equal to the excess damage. Cards like these tend to be extremely powerful in Arena but less obviously so in Standard — Arcane Overflow springs to mind as an example. However, 7 damage is a lot, and lines up well with minions played on turn three or earlier, so
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