There are several hazards that you will overcome in Hardspace: Shipbreaker. From hazard level five and up, ships can be found partially or entirely pressurized. While keeping certain areas pressurized can be useful for replenishing your oxygen, your ultimate goal is to depressurize the entire ship, if you want to safely move all of its components into the necessary salvage areas.
Related: Hardspace: Shipbreaker - Beginner Tips
Depressurizing a ship incorrectly can have dangerous consequences, so it's important to always find the safest way to depressurize areas of a ship. Let's take a look at how to safely depressurize ships and a few tips for doing so.
Before you begin to open airlocks or cut through doors, open your scanner and inspect the ship. The default scanner setting will indicate which areas of the ship are pressurized or depressurized, indicated by a green or red light, respectively. While the pressure level by itself is not dangerous, changing from one to the other without traveling through an airlock or using an atmosphere regulator can be dangerous.
When using an airlock or atmosphere regulator, the ship's system will automatically and safely pressurize or depressurize the area. However, if you cut into a pressurized area from a depressurized area, the oxygen in the pressurized area will rapidly escape, creating a strong blast of air that can knock you flying.
Similarly, cutting into a depressurized area from a pressurized area will cause the air to escape, pulling anything in the room along with it. This can cause loose objects like cargo or chairs to crash into you, damaging your work suit or helmet. Ideally, it's best to avoid these situations to avoid damaging salvage or yourself.
However, there are
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