As you increase your rank in Hardspace: Shipbreaker, you will have to deal with an increasing variety of hazards during your shifts. From hazard level three and up, you will encounter electrical hazards. Certain parts of the ship will hold an electrical charge, which can spark and jump to nearby objects when removed.
Related: Hardspace: Shipbreaker - Beginner Tips
Sparking electrical equipment can cause damage to salvage objects and your suit, so it's best to avoid them. Let's take a look at each form an electrical hazard can come in, and how to avoid and deal with them.
The simplest form you can encounter an electrical hazard is through computer terminals, lights, and other powered objects. These salvage objects will always have a charge in them, regardless of if you've removed the power cell or power generator. When detaching a computer terminal from the ship, electricity will arc off of it slightly, and in some cases can damage nearby objects.
To avoid this, stay a safe distance away from the terminal while detaching it. Computer terminals and similar objects will only discharge electricity while they are being detached, and are safe once they've been removed from the ship. Computer terminals have a fair amount of electricity in them, while smaller objects like lights or door consoles only have a small amount, making them much less dangerous.
For higher power objects like power cells and power generators, you'll need to be a bit more careful. Power cells can be removed similarly to computer terminals, but they will retain their charge even after being detached. Because of this, you'll want to handle them carefully when removing and storing them in the barge, as bumping them into other objects can cause the power cell
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