One of the rogue decks that users will find rather frequently in Yu-Gi-Oh! Master Duel is Numerons. These decks often rely on a go second, one-turn kill (OTK) strategy, by swarming the field quickly with four Numeron Gate Monsters, and trying to deal 8000 LP damage as quickly as possible. This deck is certainly not the strongest deck in the current metagame, but Numeron decks can get the job done frequently. This is especially true of the opposition has little in the way of answers for it.
So, how should you build a Numeron deck in Yu-Gi-Oh! Master Duel? Let’s go over our recommendations.
MonstersHere’s a look at recommended cards:
(x3) Maxx “C” – Handtrap that adds draw power, as one card can be added to your hand per Special Summon during the turn it was activated. Very helpful in also dissuading opposing players from swarming the field, especially since this deck prefers to go second in most cases.(x3) Ash Blossom and Joyous Spring – Can negate a multitude of different cards, including Maxx “C.”(x3) Numeron Wall – Can be used to search and activate Numeron Network. Can also be used to defend via its secondary effect, as it can be Special Summoned from hand and end Battle Phase of opponent.(x3) Planet Pathfinder – Can be tributed after Normal Summon to get Numeron Network to hand.(x3) Lava Golem – Can get rid of multiple Monsters on opponent’s side of field via its Special Summon effect. (x3) Gamaciel, the Sea Turtle Kaiju – Can be Special Summoned on opponent’s side of field by tributing one of their Monsters.(x3) Effect Veiler (optional) – Can be used to negate effects during opponent’s Main PhaseThis deck doesn’t use many Monsters in the Main Deck. The only cards that are absolutely necessary are Numeron Wall,
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