Halo showrunner Steven Kane reveals that, when making the show, they didn't even look at the video games. First released over twenty years ago in 2001, Halo: Combat Evolved introduced gamers to a new generation of first-person shooters. The Halo franchise has since grown and evolved with numerous subsequent game entries as well as various spinoff properties, including novels, animated shows, and live-action shows.
After years stuck in development hell, this latest Halo adaptation from Paramount+ promises to finally give fans a worthy take on the source material on a large (and expensive) scale. Starring Pablo Schreiber as the Master Chief, the Halo show tells the story of a 26th-century war between humans and an alien force known as the Covenant. Initial trailers promise lots of sci-fi action as well as plenty of Easter eggs and references to the original games. In addition to Schreiber, the series stars Bokeem Woodbine, Natasha McElhone, Yerin Ha, Shabani Azmi, Olive Gray, and, reprising her voice acting role from the games, Jen Taylor as Master Chief's AI companion, Cortana.
Related: Halo Already Revealed Master Chief's Perfect TV Show Story
In a new interview with Variety, Kane reveals that they didn't actually look at the Halo games in order to make the show. Kane explains that, instead, he and the writers delved deep into the characters and the world they were creating, which helped them not feel creatively hampered by what had been done before in the video games. Check out Kane's full comment below:
“We didn’t look at the game. We didn’t talk about the game. We talked about the characters and the world. So I never felt limited by it being a game.”
Interestingly, the Halo show has already been confirmed to not take
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