In previous Halo titles, players could easily spot players on relatively small maps or use their radars to pick out enemy positions. The same can't be said for Halo Infinite though, which has much larger maps and a much smaller radar. Instead, players are supposed to use their ears to pick out where enemies are approaching and what weapons they're using. The game's latest update should make that a bit easier.
Halo Infinite's Season 1 — Mid-Season Update makes some of the game's most important sounds a decent bit louder. Enemies throwing grenades, a Needler's supercombine, or a player charging the Ravager fully should all come through a bit clearer starting today. More importantly, though, the sounds of gunfire and footsteps have both been boosted in Halo Infinite's multiplayer audio mix.
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Because of its shrunken minimap, gunfire and footsteps are incredibly important sound cues in Halo Infinite. Both let players know where enemies are, while trained ears can pick out what weapon someone is using based on the sound of it firing and adjust accordingly. Making these sounds louder will give players much more information on the battlefield.
Along with audio changes, Halo Infinite's latest patch includes a number of improvements to the game's performance on both PC and consoles. A full list of patch notes from today's update can be found below.
Halo Infinite's second season is well on the way, set to launch on May 3. Along with it, players will get access to
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