Halo Infinite's player count going below that of Master Chief Collection on PC is an ominous sign for 343 Industries. At first glance, it might not seem like a major issue as the same studio is developing both.
When one goes deep into the numbers, there is a major concern of worry, and it's about Infinite and its present condition. Despite a brilliant opening, its player count falling below that of the Master Chief Collection is not a result of an isolated event.
The way Halo Infinite's player count has gone down can be made into a case study. It will be a detailed exploration of how live service games shouldn't be handled, especially when developers tag it as the biggest release of the series.
Sadly for players, the content of Infinite has been less than ample, which has been a major reason for its dwindling player count.
The Master Chief Collection getting active player counts is a great sign. The collection has an amazing set of titles, and the entire offering comes at an attractive price. It's the perfect starting point for any player who is just getting into the Halo universe.
However, it's perturbing that the collection's player count will be greater than Infinite's. If anybody ever needs to understand the importance of content, Halo Infinite and Master Chief Collection's contrasting fortunes are perfect examples.
Content has been a major cause of concern with Infinite, and it has left many players quite dissatisfied. The recent announcements of Season 2 Lone Wolves have reignited some of the lost interest, but new content is yet to be released in the game.
The extension of Season 1 may have had its reasons, but it has led to players quickly getting bored. The lack of fan-favorite modes like forge hasn't helped the
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