Guild Wars 2 has been a staple of the MMORPG community since its launch in 2012. Built upon two previous expansions, Heart of Thorns and Path of Fire, the game has shown itself to drive itself through strong narratives and the ability to change the way players engage with the content. The Guild Wars 2: End of Dragons expansion, slated to release in February, has shown itself to be something that upholds that tradition, based on what I saw last week out of a preview hosted by ArenaNet devs for the press.
Taking players to the region of Cantha, first explored in Guild Wars Factions, the game has taken a powerful step away from the known atmosphere and gameplay of the current game and a long stride into the future. From the get-go, I was hit with gorgeous music, fabulous scenery, and a feeling of something lost and ancient combined with the light of technology.
With new enemies to fight, like members and creations of the Jade Brotherhood, along with the ability to partner up with your Guild Mates and friends, you can fully experience the gameplay through the new Siege Turtle mount, blasting your way through the hordes of enemies. For those not able to access the Siege Turtle right off the bat, due to its inclusion in your mount list being based on hatching it from an egg and then subsequently raising it, NPCs roam with these massive beasts and you can hitch rides as you battle your way through events.
The new Guild Hall, Isle of Reflection, is a gorgeous set-piece, laced with elements new and old in a gorgeous feast for the eyes, featuring typical Canthan landscapes and stunning water-based areas for players to test out the new fishing and skiff mechanics. Like other Guild Halls, it requires your Guild to fight for the
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