Think of all your favorite video games from the Nintendo GameCube, PlayStation 2, and original Xbox days. The odds are that most of them have made some kind of return lately, whether that is through a remaster or a sequel. When even SpongeBob Squarepants: Battle for Bikini Bottom makes a comeback, you can tell this era of games is heavily in demand. That said, there is a massive yellow-skinned hole that deserves to be filled.
The Simpsons: Hit & Run is one of the earliest and best Grand Theft Auto clones. It came out during a time when licensed games were plentiful and almost always terrible. A potent exception, Hit & Run not only made an engaging Springfield to run around in, but it also maintained the series’ comedic writing of the average modern day family, only in a cartoony world. It was probably the closest we ever got to a game feeling like you are playing the show.
A day in SpringfieldThe Simpsons: Hit & Run starts with a typical day for Homer and later allows you to take control of the rest of the Simpson family members, as well as Apu, in chapters that feel like episodes dedicated to that character. From Lisa investigating the disappearance of Bart by disguising herself as a cool kid to Homer having an entire Treehouse of Horror-like section, Hit & Run is as dedicated to its source material as South Park: The Stick of Truth.
The game starts with Homer sleeping on his couch while watching TV when a wasp with a camera flies into the living room and wakes him. Krusty the Clown is endorsing a new pop, called Buzz Cola, and Homer has a craving for it. What starts as a simple quest to the Kwik-E-Mart for Buzz Cola and a dessert for Marge turns into a journey throughout all of Springfield—driving through the nuclear
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