The first numbered Gran Turismo game in over eight years has brought with many beloved features that have been missing for a while, with the headline being the return of proper car customization. Being able to spec out a humble Toyota Aqua until it's race ready is a fun experience, but there's one problem — it's kind of ruining the multiplayer experience at the moment.
Gran Turismo 7's online offering is near identical to that seen in the multiplayer-focussed Gran Turismo Sport — hence the multiplayer mode being called simply Sport — in that there are daily races that rotate in and out with various requirements. Previously, these races were typically subject to a Balance of Performance, or BoP — a term borrowed from real-life GT racing that operates along similar lines, with the game ensuring all cars entered have a similar performance to ensure close racing.
Since Gran Turismo 7's launch, though, the only races available require players to tune their car to set guidelines — putting the onus on the player to tune their car to hit certain limits such as the 147bhp and 1000kg limit on one of today's daily races at the High Speed Ring.
It's a somewhat tricky business, though, even for someone who pretends to understand how a car works like myself — there are many different ways to hit those restrictions, and not all of them are as efficient as each other leading to a big disparity in performance in online races. And that's before you account for the sizeable number who turn up to these races in a stock car and get left for dead at the startline.
Perhaps it's an intended quirk of Gran Turismo 7's retooled multiplayer, and I'll admit there's a part of me that enjoys being forced to tinker under the hood of a Toyota Aqua to
Read more on eurogamer.net