Gran Turismo 7 is now available on PlayStation 5, the long-awaited follow-up in what could be considered the best sim racing experience in the industry. As a PS5 exclusive, Gran Turismo 7 comes with a pricey $70 price tag, a price racing game fans are more than willing to accept. However, in addition to Gran Turismo 7's retail price, it also features substantial monetization. The revamped Gran Turismo 7 monetization system is already drawing a lot of criticism for its expensive microtransactions.
The heart of the problem with Gran Turismo 7's monetization comes down to two key issues. First, Gran Turismo 7 no longer allows direct purchases of vehicles. That means that instead of a specific dollar amount for vehicles, they now have ambiguous costs in «Credits.» Credits are only available in lump sums, costing $2.49, $4.99, $9.99, and $19.99. That means Gran Turismo 7 players will have to overspend on Credits to acquire vehicles with price tags that don't align to real money pricing on Credits.
Gran Turismo 7 Shows off Stunning New Gameplay
The second issue, and the far greater one, is that Polyphony Digital appears to have raised the prices on microtransactions dramatically, even compared to the heavily criticized Gran Turismo Sport. For example, a Porsche 919 Hybrid 16 in Gran Turismo Sport is said to cost $2.99. In Gran Turismo 7, it costs 3,000,000 credits. If all credits were treated equally, that would cost around $30, a price increase of 10x. Worse yet, players will have to instead purchase Credit packs of at least $35-$40 to actually get the correct total credits for the card.
As reported by VideoGamesChronicle, this pricing increase is near-universal in Gran Turismo 7. The Aston Martin Vulcan '16, $4.99 in GT Sport,
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