The latest update for Gran Turismo 7 has arrived, but it hasn't been warmly received by the community. The patch drastically reduces the credit payout of races, requiring longer grinds to unlock the game's top cars – pushing players towards microtransactions.
Credits are the basic currency in Gran Turismo 7, used to purchase new cars, cosmetics, and upgraded components which you can kit out your vehicles with. You can earn them by completing races or, if you’re so inclined, purchase them through microtransactions using real-world cash.
This latest update, however, drastically reduces the number of credits earned by completing races. In some cases, by up to as much as a half. As a Reddit thread details, races like Fisherman’s Ranch have dropped from paying 65k credits to 30k credits; Goodwood’s payout has fallen from 35k to 12k; and Suzuka Circuit’s has been lowered from 75k to 50k. That pattern can be seen across the board, with players recording nearly two dozen races now paying significantly less than they did before the Gran Turismo 7 update 1.07.
Although some of the game’s vehicles will cost you only a few thousand credits, GT7’s Legendary-tier cars will set you back millions. The Alfa Romero 155 costs 800k credits; the Toyota Supra GT500 1.5M credits; and the Ferrari F50 a staggering 3.3M.
Players looking to collect every car in the game, as is the primary challenge of every Gran Turismo, will now have to spend even longer grinding races to rack up the necessary credits.
That grind will inevitably push some towards GT7’s costly microtransactions. You can buy packs of credits through the PlayStation Store, but they don’t come cheap. Four packs are available:
Given the cost of GT7’s cars and the upgrade parts you’ll want
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