A new update for Gran Turismo 7 has reportedly reduced the amount of in-game credits players can earn through activities. This news follows concerns surrounding Gran Turismo's expensive microtransactions, which can nudge players towards spending extra money on the game.
While the latest entry in the Gran Turismo franchise has been earning plenty of praise from fans and critics alike owing to its tight design, stunning graphics, and respect for racing history, players have been less than enthusiastic about its in-game purchases. A post-launch patch for the title introduced heaps of purchasable cars and cosmetics, with some virtual vehicles costing as much as $40 USD. Specific details about these microtransactions were, as is typically the case, absent leading up to the game's launch, so players were not aware of their impact on the game until it was released. While follow-up updates have added fun new features to Gran Turismo 7, its microtransaction issues have not been alleviated.
Related: Gran Turismo 7: How to Earn Credits Fast
It would appear that the in-game purchase problem will be getting worse before it gets better, as several of the game's tracks are now rewarding fewer credits upon completion following the latest update. According to a recent report from GameSpot, courses such as Colorado Springs and Alsace Village have had their rewards reduced drastically. This means that players will have to spend significantly more time grinding to earn cars without resorting to spending extra money on microtransactions.
The PS5 version of Gran Turismo 7 will cost players a full $70 USD before these microtransactions are even brought into play. For such a hefty price, many might feel that the inclusion of microtransactions
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