Gran Turismo 7 developer Polyphony Digital has confirmed it will rebalance the game’s in-game currency system, in response to ongoing criticism by players.
VGC first reported last week that the PlayStation racer has Sony’s lowest ever user score on Metacritic – which at the time of writing sits at 1.5.
This is likely due to a number of factors, including the amount of grinding needed to buy the game’s cars, a subsequent patch that made this grinding even longer, and a lengthy downtime period rendering the game virtually unplayable for more than a day.
In a new update posted by Kazunori Yamauchi published on Friday, the Gran Turismo creator apologised for the issues and promised to alleviate them with the upcoming update.
In the long term, Yamauchi said the dev team would add the much-requested ability to sell cars for in-game credits.
“I would like to apologize for the frustration and confusion caused last week with our patch updates which resulted in, not only a server outage but also adjustments to the in-game economy which were made without a clear explanation to our community,” Yamauchi said.
“We know that this is not the Gran Turismo experience you expect and we will be making a goodwill gesture in the form of a non-paid credit pack of 1 million Cr available to those players who may have been affected.”
The 1 million credits, which would cost around $15 if bought with microtransactions, will be made available to everyone who owned a digital or physical copy of the game before today.
“The patch update previously deployed was intended to rectify an issue with inconsistent reward payouts within a part of the World Circuit Events,” Yamauchi explained.
“But, to re-establish the intended equilibrium and provide more accurate
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