Godfall is a kind-of futuristic, sort-of fantasy-styled looter hack-and-slash that puts you in the shoes of Orin, a near-godlike being on a quest to stop his brother from taking that final step into actual Godhood. There’s a lot of looting, a lot of killing, and a lot of systems locked behind a lot of jargon and combat.
Related: The Best Things About Godfall (And The Worst)
What’s Soul Shatter? How do I use Archon Fury? What’s a Seventh Sanctum, and where are the other six? It’s all over the place, and we aim to get most, if not all, of your questions answered in this handy-dandy combat guide. It’s time to whoop Macros and his cronies.
Before you can go about killing everything that moves, you should probably try and stay alive. Thankfully, Godfall has quite the defensive toolkit for you to mess around with. If you want to stay healthy, there are more than enough systems in place to make you practically unkillable.
The easiest to nail is the simple block. Blocking negates any damage you would have taken had you not been blocking. It really is that simple.
Be aware that blocking is not infallible, however. Some enemies have attacks that can ignore your block entirely, and some just straight-up grab you and yeet you across the arena. These attacks are highlighted in Red.
If you want to get fancy with your blocking, then you can instead opt to parry enemies. Parrying is like blocking, only objectively better in just about every situation. Instead of tanking a hit, you stagger the attacking enemy and can follow up with your own attacks and takedowns.
This is especially handy when fighting ranged opponents, as you will reflect any projectile at the sender, stunning them and dealing high damage.
What makes Godfall’s parry
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