God of War Ragnarok officially releases on PC today, two years after its release on console. While the game was well received by both critics and the general population, one of the biggest gripes was how invasive the puzzle hints were. This is something that was also similar in the first game but wasn't as bad as it is in God of War Ragnarok. With the release of the title on PC, players will be able to reduce the frequency of puzzle hints from companions in the gameplay settings.
While it's nice that there is an option to receive hints in the game, it was commented on frequently as a form of criticism once the game was released. You'd walk into a room and see a puzzle and would already be given hints before you had a chance to really investigate what was going on. There was the "Puzzle Timing" setting in the accessibility options, which gave players more time for timed puzzles, but there was nothing in the settings to reduce the hints.
At the time, the only solution was to turn the volume down and make sure the subtitles were off so that the puzzles weren't immediately spoiled and given away. With the release of God of War Ragnarok on PC, Sony Santa Monica has released a detailed blog post about the new features that were arriving in the game on PC and would also be implemented into the console version of the game in the future.
New accessibility features will also be coming to both PC and console, including Cinematic Audio Description. This provides contextual information during cutscenes alongside the dialogue for those who may need a refresher. As a 'thank-you' to the players who have supported them, they've also added some free animated Twitch alerts that streamers can use to showcase the games or their love for the franchise during their streams.
God of War Ragnarok is now available on PC via Steam and the Epic Games Store. To install and play the game,
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