It’s wild to think that it’s already been almost two years since God of War Ragnarok first came out. This past year, Sony has found their biggest successes from games that break out of their traditional narrative third-person adventure format – titles like Helldivers 2 and Astro Bot, specifically. It’s not easy to forget the kind of Hollywood-level, big budget games that Sony has traditionally been focusing on for much of the past decade. This PC re-release of God of War Ragnarok is a great reminder of just how visually jaw-dropping Sony games can be, and that magic comes across on a new platform with hardly any issues.
On a PlayStation 5, the amount of accessibility and experience-customizing settings available in God of War Ragnarok are exhaustive and detailed. All of those settings carry over to this PC release, allowing you to fine-tune gameplay features, audio settings, camera controls, input options and so much more. For a lot of these options, they’re equally useful as either accessibility tools for gamers who need them or for simply making certain aspects of the game experience more convenient for you.
There’s even been a subtle tweak for the hints system, with a new setting for the PC version of the game letting you reduce the frequency of puzzle hints coming from your companions – this setting is also being rolled back to console with an update. Given that one of the main frustrations keen gamers had with Ragnarok was just how chatty and revealing these were, it’s good to have this option added.
Alongside all of that, though, is a massive amount of graphics settings tailored specifically to the PC – and Steam Deck – experience. Options for upscaling tech like DLSS and FSR and XeSS are available on day one, alongside an additional frame generation option. They’re the icing on the cake of all the specific granular graphics options you’d want to be able to tweak on PC, and with added support for ultra-wide screens. It’s shockingly easy to get God of War Ragnarok
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