Earlier this week, Nintendo showed off a new look at Mario + Rabbids Sparks of Hope, launching on Switch this October. Though the series continues the tradition established by Mario + Rabbids Kingdom Battle of omitting a necessary colon in the title, it does look like it will add some cool stuff which sort of makes up for it. In the brief snippet of gameplay shown at the Nintendo Direct Mini, Mario slides tackles a Bob-Omb, causing it to glow red and tick down, then picks it up and chucks it at two other Bob-Ombs and a Rabbid lurking nearby, where it blows up in an area-of-effect attack that causes all the enemies to disintegrate into currency.
This one small bit of gameplay got me significantly more excited for this game than I previously was. Despite liking its 2017 predecessor well enough when I played it, looking back, I'm struck by how few of the enemies drew from Mario's existing roster. Instead, most of the enemies were variations on the basic Rabbid. You had the big, goofy Smasher, a hulking Rabbid which carried a pillar around the battlefield to, you guessed it, smash Mario and pals into the dirt. You had the basic Ziggies, which were garden variety Rabbids, but toting blasters. You had the Buckler, another massive Rabbid, but equipped with a giant gun and shield.
RELATED: Mario + Rabbids Kingdom Battle Is The One Game I Always Say I'll Buy
All of these enemies worked well on the battlefield, pushing players to change up their strategies, varying the pace, and preventing Mario and co. from getting complacent. But, in retrospect, it's wild how little Mario + Rabbids Kingdom Battle drew from one of the largest rosters of memorable enemies in gaming. The Bob-Omb’s appearance is encouraging, not just because it's a
Read more on thegamer.com