With the conclusion of Ghost of Tsushima developer Sucker Punch provided another memorable ending guided by player choice, but the resolution of Jin Sakai’s story, while impressive, is not even the studio’s best, as that honor still belongs to Infamous 2. Sucker Punch has established itself as a quality developer, and it sets itself apart with its consistently satisfying endings. Binary choice endings gated behind player decisions to portray protagonists as good, or evil, are hardly a revolution for video games, but Infamous 2 rose above its peers with an unconventional take on right and wrong. With Ghost of Tsushima, the choice was framed as a decision between honor and dishonor. It made for an emotional and poetic finale, as the ending and final battle of Ghost of Tsushima gave Jin one last choice between honoring tradition and embracing rebellion. The conclusion of Infamous 2 remains superior, however, thanks to its endings offering dynamically different futures for the game’s world.
[Warning: This article contains spoilers for Ghost of Tsushima and Infamous 2.]
In Ghost of Tsushima’s story, Jin is forced to adopt what his uncle, Lord Shimura, considers dishonorable tactics to resist a Mongol invasion. His ghost persona equally inspires the peasants and strikes fear into the invaders, letting him do what samurai cannot. As the Ghost Jin can freely engage in guerilla warfare, using stealth, subterfuge, and poison, rather than meeting his foes in straightforward combat. At several points it becomes evident that Shimura’s traditionalist tactics will cost the lives of many soldiers, where the methods of the Ghost can ensure a victory with few allied casualties. Although the weapons and culture depicted in Ghost of
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