While there was some delay, the next generation of fighting games is approaching. The latest generation of consoles are about to hit their second anniversary, and a wave of next-gen fighting games will follow soon. With a few exceptions like Nintendo, who has concluded work on Super Smash Bros. Ultimate, the most prominent fighting game developers have announced their next big projects. A Tekken game is coming from Bandai Namco, Street Fighter 6 is on its way from Capcom, SNK is finally revisiting its Fatal Fury series with a sequel to Garou: Mark of the Wolves, and the full launch of WB Games’ MultiVersus is fast approaching.
It's a great time to be a fighting game fan, and a pretty good time to try them out as well. The free-to-play MultiVersus and all the fighters published by Arc System Works in the past few years are friendly towards newcomers, at least in terms of input complexity. The value of immediately fun pick-up-and-play titles like DNF Duel and the average platform fighter cannot be understated. The power vacuum left by Super Smash Bros. Ultimate in the wake of its final DLC character’s release also prompted the development of a wide variety of excellent platform fighters. However, the impact and casual appeal of Super Smash Bros. itself can still be felt, and the fighting game series that crossed into it may benefit from sharing its limelight.
10 Undeniable Ways Super Smash Bros. Changed Fighting Games Forever
Right from the very beginning, Super Smash Bros. series director Masahiro Sakurai conceptualized Smash as a fighting game designed for people who didn't normally play the genre. The series was built in the image of a platformer, giving rise to the platform fighter name. Specifically, it resembled the
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