@breakneck @PsBoxSwitchOwner Thanks for your thoughts. It’s a tough balance to strike, for sure. And some games are able to make it work more seamlessly than others.
On one hand, players want an epic adventure with high amounts of drama and conflict to tap into the fantasy aspect of beating the odds, solving the mystery, and saving the day. But Gamers also want open environments with lots do to and areas to explore. And then thirdly, players usually hate missable side activities and being locked out of content if they choose to advance the story. It’s a pet peeve of mine when I inadvertently start a main quest (sometimes by simply walking into a room or area while exploring) and am not given the chance to leave that quest to finish off side activities, exploring for collectibles, or whatever else I was doing. Especially if triggering the main quest results in me permanently leaving the area of the map and never being able to return.
Older games were worse about this type of thing happening, especially with the final concluding quest and it was common to accidentally trigger the final run toward the game’s ending and then finish the game and not have the chance to mop up the unfinished side content. Most games nowadays are good to either give you a pop up warning — “Are you sure you want to do this? You are about to start the ending of the game and won’t be able to return!”
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