Future games in the Assassin’s Creed series will vary in length, and not all will follow the open-world RPG template that has defined the series since 2017’s Assassin’s Creed Origins.
As part of today’s Assassin’s Creed Showcase, it was announced that Assassin’s Creed Mirage - an action/adventure game similar to the first game in the series - will retail at $50 for the standard edition. In an interview with IGN, vice president executive producer of Assassin's Creed, Marc-Alexis Côté, explained that the price reflects the scale of the project.
“It is a smaller Assassin's Creed project,” said Côté. “This was conceived [and] built to celebrate the 15th anniversary. So that's why we're using our modern Valhalla engine to build a smaller game that pays tribute to our original game by focusing more on stealth, on close-quarter combat, on parkour, and a denser city that goes back to our roots in the Middle East with Baghdad as the centerpiece.”
When asked if Mirage would be similar in length to the older games in the series, which were around 15-20 hours for the main story, Côté said, “Yes, you should expect something that's closer to our original games.”
But it seems as if Mirage is not a one-off. Assassin’s Creed Infinity, an upcoming hub platform for the series, has been designed to support a variety of approaches for Ubisoft to develop around. While the first game on the platform, currently known as Codename Red, will be a large, open-world RPG set in feudal Japan, not all future games will share that formula.
“I think this Infinity approach is allowing us to have different experiences of different sizes as well,” explained Côté. “Not everything has to be a 150 hour RPG, right?”
Côté confirmed that Codename Hexe, the second
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