Ubisoft announced a handful of games during its recent showcase. The company also said it was “investigating” bringing back multiplayer experiences, but stopped there at that nebulous commitment. However, Ubisoft spoke more substantially about a multiplayer game behind closed doors through a project called (or codenamed) .
Axios’ report states that is being made by developers who worked on and, both of which have been multiplayer staples for the publisher over the last generation. will also be part of, which will act as a hub for future entries.
Axios reporter Stephen Totilo shared more on Twitter, noting that Vice President Executive Producer Marc-Alexis Côté showed a concept image of familiar characters (and a minotaur-esque being), implying would involve protagonists and antagonists from past entries. Côté also noted that it wouldn’t have a central setting, meaning it would probably jump around to different time periods and places.
Côté was a little more straightforward with Eurogamer, telling the outlet that it is “part of [their] creative intention to bridge the different games together in a multiplayer experience” that is “inspired from what [Ubisoft has] done in the past.” But even with those inspirations, it will still be a “new kind of multiplayer experience,” according to Côté.
has bucked multiplayer in its last few entries. While 2015’s universally maligned had co-op, the series hasn’t had competitive multiplayer since 2014’s. The tradition started in 2010’s and saw users tracking down and stalking their target while avoiding those on their tail.
Côté also confirmed to Axios that Ubisoft is not developing a remaster of the original or some sort of crossover with, both of which were heavily rumored. However,
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