When PlayStation VR2 released earlier this year, it offered players a chance to experience virtual game worlds bristling with detail and immersive features. PS VR2 was the culmination of several years of development, which included multiple prototypes and testing approaches.
To learn more, we asked PS VR2’s Product Manager Yasuo Takahashi about the development process of the innovative headset and PlayStation VR2 Sense Controller, and also gained insight into the various prototypes that were created as part of this process.
Yasuo Takahashi, Sony Interactive Entertainment, Global Product Strategy & Management Dept. Section #1 Principal Product Manager
Developing the PS VR2 headset
PlayStation Blog: When did development for the PS VR2 headset start?
Yasuo Takahashi: Research on future VR technology was being conducted even prior to the launch of the original PlayStation VR as part of our R&D efforts. After PS VR’s launch in 2016, discussion around what the next generation of VR would look like began in earnest. We went back and reviewed those R&D findings and we started prototyping various technologies at the beginning of 2017. Early that same year, we began detailed conversations on what features should be implemented in the new product, and which specific technologies we should explore further.
For additional context, take a look at the PS VR2 Headset Teardown video which digs deeper into the features of the headset and its inner workings.
PSB: Which feature or design element took the longest to develop?
YT: From the concept planning phase, we were already thinking about introducing new features that would represent a generational leap compared to PS VR. These included eye tracking, headset feedback, and a
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