Fortnite must be going through its third awakening right now. I haven’t played a single round of Battle Royale for weeks, and that’s mainly because I can no longer make it past the starting menu without running face-first into a flurry of full-sized spin-offs framed as new game modes. Fortnite Rocket Racing, an arcade racer that mixes ideas from both Rocket League and Fortnite, is one of them – and while it’s very much in its infancy, this barebones first draft is fun enough to call it the beginning of what could become a great standalone racing game one day. But, even with 26 decently-designed maps, seamless integration into Fortnite’s broader progression systems, and easy-to-setup cross-platform multiplayer for up to 12 players, Rocket Racing struggles to stay fresh after you’ve seen through the cracks of its simplistic car handling and questionable multiplayer balance. Even with a great idea at the center of its circuit, it’s difficult to declare this a Victory Royale.
Don’t let the Rocket League tie-in confuse you; Rocket Racing only shares its association with the previous game developed by Psyonix in that it also features toy cars doing physics-defying stunts. Instead, Rocket Racing tastefully borrows inspiration from games like Distance, Rollcage, Wipeout, and GRIP: Combat Racing. There are 12 cars on the map, each trying to reach the finish line first – pretty standard stuff, but Rocket Racing’s twist on that formula is that drifting fills up your boost meter similar to Mario Kart, allowing you to zoom past the competition after gaining enough momentum. There are no items or weapons on the map like you’d find in similar combat racers; instead, your sole focus is on maintaining your max speed while selectively
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