The first in-engine trailer for Konami’s Metal Gear Solid Δ: Snake Eater remake has been met with a mixed reaction on social media following its debut during Xbox’s Partner Preview event earlier this week.
Upon revealing the existence of Metal Gear Solid Δ: Snake Eater in May earlier this year, Konami was keen to reassure fans that the remake would be faithful to the PS2 original, retaining the original story and dialogue while providing “unprecedented graphics and immersive sound."
Yesterday’s Xbox event gave us our first look at a pre-alpha slice of the game captured in Unreal Engine 5, which showcased a number of faithfully realized environments from Hideo Kojima's beloved 2004 title. David Hayter, whose original 2004 Snake Eater dialogue is set to be used in the upcoming remake, was among the fans impressed with the visual upgrade. Others were seemingly overjoyed with Konami's move to modernise MGS3's gameplay with the addition of crouch walking, and were impressed with the developers' attention to detail in terms of the wildlife, and mud splattering present in the trailer.
Holy Shagohod.
That's beautiful...#MetalGearSolid #MGSDelta@Konami https://t.co/3YJbIYvJ6d
Looks great and love how the gameplay has changed for modern games
Adding the Crouch Walk , small adjustments to aiming to make it more in line with V, nice to see the gameplay team not lost their touch
animations look similar to mgsv, which is a good thing. hope this release satisfies us all!
Sneaky gameplay is looking gorgeous and refined! So excited to play it.
Even if it's prealpha and there's details that need to be tuned, it looks so good man, I'm so excited for this
“Damn near all my concerns are gone tbh,” commented Reddit user DijonMustard432 on a post
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