Few series command as much respect, adoration, disdain, and contention as Final Fantasy. A series born out of desperation held afloat with lofty wings propelled by debunked speculation and rumoured whispers. A series that has reinvented itself at every opportunity yet has never once lost its identity. A series that began with one game back in December of 1987.
With the release of the sixteenth mainline entry, I found it only fitting to go back to the very foundation that formed all of Final Fantasy and absorb it into my very soul. This retrospective is going to dissect what Final Fantasy is, and how it shaped the series that would one day become synonymous with the RPG genre as a whole.
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One of the defining features of Final Fantasy – and RPGs as a whole – is its complex stories that interweave powerful character moments with unparalleled spectacle and scope in relation to the world stage. What’s most interesting about Final Fantasy is that its story and characters are paradoxically irrelevant, dated even at release, yet utterly bonkers once all is said and done.
Final Fantasy begins – and mostly exists – as a generic Western fantasy that pulls from the genre’s very core. Above anything else, Final Fantasy fashions itself after Dungeons & Dragons and it stays entrenched with this identity until its very conclusion. You are four heroes who have pottered into town. Go save the princess.
Once you have done that, you set off to save the world. Throw in four magical crystals and demonic forces, and you have yourself a
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