Every expansion brings a wealth of fresh content to Final Fantasy 14. Some of that content, like Wondrous Tails, is nicely straightforward. Toward the far end of the simplicity spectrum is Lord of Verminion, a fun Gold Saucer minigame that might be more popular if it didn't strike folks as positively labyrinthine.
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Where does Eureka rank in all this? Probably someplace closer to the latter. It's not so bad once you get the hang of it, but it can feel like a lot to take in — especially since it's been years since its grand debut back in Stormblood.
Players who do elect to invest their time in Eureka can have a blast while doing so, and there are some snazzy rewards here that are unavailable anywhere else in FF14. From its unique elemental spinner to a bunch of happy-go-lucky bunnies, there's a lot going on here at the Isle of Val, and it won't seem half so head-spinningly dense with a little help from this guide.
If you're just starting out on your grand Eorzean adventures, you can safely set all thoughts of Eureka aside for a good long time. Eureka isn't available until after the story quest entitled 'Stormblood' has been finished. As its name implies, the 'Stormblood' quest is a climactic part of the Stormblood expansion itself; it's the final scenario mission of 4.0, the big batch of narrative fare that launched in June 2017.
Once you've accomplished this great deed, swing by Rhalgr's Reach where you'll be greeted by Rowena's niece, Galiena. She'll send you back to Kugane. There, at the Shiokaze Hostelry, esteemed proprietress Kotokaze kickstarts a series of cutscenes involving Krile, Hancock, and Rowena herself.
After these intriguing scenes
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