Final Fantasy 14 has revealed the second new job arriving in its upcoming Dawntrail expansion. The Pictomancer is a new-oldie, bringing back the magical artist class from Final Fantasy 6 - albeit with some colourful new powers for magical ranged DPS players to enjoy. Meanwhile, we now know that the MMO's second limited job will be the Beastmaster.
Revealed over the weekend during Final Fantasy XIV Fan Festival event in Tokyo, Pictomancer joins Viper - revealed at last year’s Fan Fest in London - as a brand new playable job in Dawntrail, which is due to release this summer as the MMO’s next major expansion.
While Viper is completely new to the entire Final Fantasy series, Pictomancer was originally introduced back in Final Fantasy 6 - although beyond FF6 character Relm’s appearance in spin-off games, it hasn’t popped up in another mainline Final Fantasy since.
The Pictomancer is essentially a magical artist, equipped with an oversized paintbrush and palette. In an expansion of the job’s abilities from FF6, characters will apparently be able to paint landscapes and weapons as well as enemy monsters, casting various associated spells and effects as a result. In action, it’s a bit like the illustrative summoning of Scribblenauts, combined with the colourful paint splashes of Splatoon - at one point in the job trailer video, the character summons a moogle that blasts a beam of magical energy at a foe.
While painting up more powerful spells will understandably take time (you can’t rush art!), the Pictomancer will have some instant-cast options in their hotbar, too. FF14 director Naoki 'Yoshi-P' Yoshida confirmed that while some of those spells will include support options such as buffs, Pictomancers won’t have the power to rez
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