Fallen Legion Revenants is split into two distinct parts, with each part largely being governed by different player characters - Lucien or Rowena. Whilst they share the spotlight, and their gameplay sections are narratively equal in importance, they don’t necessarily share the same amount of screen time.
Related: Fallen Legion Revenants - Beginner Tips
In fact, of the two, you will likely spend most of your time with Rowena, which is to say, you will be spending a lot of time dabbling with combat. Thankfully, the combat in Fallen Legion Revenants is pretty darn good. It’s fairly simple to pick up to boot, but that doesn’t mean it doesn’t have depth. There’s a lot going on here, and understanding it all can be quite the challenge.
We are going in hot with arguably the most important aspect of Fallen Legion Revenants combat system - blocking. Blocking is your primary way of mitigating damage - and it is arguably the main way of inflicting damage too. In short, if you don’t grasp this early, you are going to struggle. Blocking comes in three flavours, Block, Deflect, and Parry.
Blocking is simply pressing the Block button too early. You will mitigate some of the damage taken, and gain no advantage. Blocking slightly too early (so more on time than a Block result) will net you a Deflect, which negates all damage, but nothing else. Finally, a Perfect Parry is executed when you Block just before an attack hits. This negates all damage, puts melee enemies in a stunned state, and reflects any projectiles. Ideally, you want to Perfect Parry every attack.
This ties into Blocking to a certain degree. All enemies have at least one attack - often more. Their attacks have predictable timings, as in they don’t change. This means
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