In 2013, Naughty Dog debuted a showcase of compelling character study and taut survival thrills set in a near-future America, fractured by a country-wide incident years previous. We were introduced to Joel and Ellie, a pairing brought together by events bigger than both. Their bond, grown in a dangerous cross-country trek that eschewed flamboyant setpieces for tense action, made it easy to become emotionally invested. A blockbuster with heart.
It was also a technical marvel. The studio continued to improve the craft that so vividly shaped Nathan Drake’s adventures, breaking new ground in model animations, art direction, cinematic storytelling. Multiple teams’ worth of work all to pull us into this world, this story.
Now, Naughty Dog is bringing nearly ten extra years of technical accomplishments and knowledge and channeling those through PlayStation 5 technology to rebuild the modern-day classic from the ground up. This new remake aims to recreate The Last of Us in a way that resembles and honors your memories of the PlayStation 3 original.
So what sets The Last of Us Part I apart from the PlayStation 4 remaster that came before it? And how is it the definitive way to experience the first entry in the series? The answer to those questions comes from many pieces of a complex puzzle that are assembled to rebuild the title.
Creators involved in The Last Of Us Part I share insight into the technical accomplishments behind the remake and what players should expect to see on September 2.
“To me, what makes this a remake instead of a remaster is the sum of its improvements,” explains Naughty Dog’s Shaun Escayg, who was Lead Cinematic Animator on the original and is Part I’s Creative Director “This isn’t just the same
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