Fallen Legion Revenants has you playing as the vengeful spectre, Rowena, and the dashingly handsome, Lucien. Together, they are trying to overthrow the iron-fisted Prison Warden, Ivor. The world is in a pretty bleak state, there are flying castles (and whales…), and a venomous miasma pollutes the land and threatens to end humanity.
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It’s a fairly dire situation our heroes find themselves in, but this is offset by Revenants’ moment-to-moment gameplay, slit narratives, and decision-making. Whilst the game is fairly simple on the surface, a lot is going on if you dig a bit deeper. So much so, that it can get quite overwhelming.
Revenants is split into two distinct forms of gameplay, with each pillar being governed by one of the two protagonists. Rowena is your combat-focused banshee-like witch who engages in combat with her band of loyal Exemplars. Lucien, on the other hand, is a smooth-talking councilman who uses his wit, intellect, and sleuthing abilities to assist from a distance.
Together, Rowena and Lucien will cooperate to undermine and overthrow Ivor, and this will often take place mid-mission. Combat scenarios typically have sections where Lucien must explore Welkin and talk to its residents to provide vital information to help Rowena. These can often be timed, giving them a similar sense of urgency as combat.
One of the most interesting aspects of Revenants is its multiple choice scenarios. Every Chapter will thrust decision, after decision at you, and depending on what you choose, outcomes can differ wildly. Hidden endings, new Exemplars (more on those in a bit), and extra story beats are interwoven across these diverging pathways.
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