There is seemingly an endless number of games based on WWII and Gerda: A Flame In Winter is another one to add to the pile. However, instead of playing a soldier, you take on the role of a Danish-German nurse named Gerda living in German-occupied Denmark.
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While trying to endure the war that has become all too present in her, Gerda will soon find herself wrapped up in a conflict between the citizens and the occupying forces. As she interacts with people on both sides, you'll need to make choices to ensure the best outcome possible, and there are some things you should keep in mind to make that happen.
Being a narrative adventure, the game revolves a lot around decisions Gerda makes and the scenarios that unfold as a result. While it's normal to want to be able to jump back in case you're not happy with a choice, the game is quite strict about that. You will only save when you return to the map screen, in which you make a diary entry and choose where to go next.
If you're unhappy with a decision or a chance outcome, you'll have to restart from the very beginning just to have another chance. As such, make sure you think carefully about your choices or risk long-drawn-out repetition.
Gerda's personal strength takes the form of several Mental Energies, which could be a result of her medical training. She has three pools to draw points from: Compassion, Insight, and Wit. These are her most important scores as the more she has, the better chance she'll have to succeed on skill rolls. She'll also have more dialogue options to make if she has points to spare.
You'll only be able to obtain points when Gerda writes a diary entry upon returning to the map screen. Do everything you can to
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