Off the Grid, the upcoming battle royale from Gunzilla, is a trip. I don't particularly care for battle royales or hyper-realism in video games, yet I can't help but feel myself rooting for this one. There's just something about Off the Grid's spirit that makes me want it to succeed. Sitting down with Gunzilla's CEO Vlad Korolev during Gamescom, there’s a sense of charm and energy to our conversation, as he constantly interrupts himself to show off gameplay clips from his laptop or pointing to images on the poster on the wall, explaining buildings or mechanics or designs. It's an energetic, ruggedly hopeful game, but I can't help but worry it's just a little too ambitious for its own good.
"We're not shipping [just] another game," Korolev tells me. "This game should push boundaries in visuals. We're working to ship the best looking multiplayer game on the market, using Unreal Engine 5. We invest a lot in art, in characters, and in weapons... It's much cheaper to create content which looks cartoony. It's much more expensive to work to create a world made in a super realistic art style, a fully beautiful world is much more expensive. So we're investing a lot in this amazing looking world. Without [this] we won't become the number one title."
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When Korolev says "number one title", he doesn't just mean the best looking game on the market, which is already a terrifically high ask for a relatively small studio. He wants Off the Grid to be the single most popular game in the world. "We're building a world which should become the number one multiplayer shooter in the world, by number of daily active users," he says, stating plainly what Off the Grid's aims are.
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