Fallen Legion Revenants started with a slow burn before culminating in quite the bang. Fighting a building-sized flying whale is certainly one way to build intrigue and interest. Chapter Two continues this high note - at least in terms of mechanics. Gone are the tired bosses of yore, and in their place are challenges worthy of song.
Related: Fallen Legion Revenants - Beginner Tips
The first boss you will encounter is the rather diminutive Spriggan. The small plant monster is mostly harmless at first glance - certainly less imposing than even the New May Leader, let alone Arkhaeocetes. Looks can be deceiving, however, and this Spriggan is a very capable combatant in the right circumstances.
Spriggan is an unusual foe as it doesn’t have many attacks, and those attacks aren’t very good. In fact, they are barely more imposing than the plant-based enemies you have been fighting in abundance since starting this chapter.
This trick, however, is that Spriggan has two distinct movepools, and it will move between them based on environmental conditions. Needless to say, its second movepool is far more dangerous.
This form only has one attack, and it’s not very good.
When Spriggan transforms into its Trance state, it becomes substantially more dangerous - even if it only has a couple of attacks to its name.
Related: Fallen Legion Revenants - Complete Combat Guide
So we have discussed how Spriggan will kill you, but there is still the matter of how Spriggan enters its larger, Trance state. As the fight rages on, special purple tiles will spawn on Spriggan’s either side of the battlefield. Spriggan will start to move between attacks toward these tiles. If Spriggan makes it to one of these tiles, it will transform into its more
Read more on thegamer.com