Immortals of Aveum is an upcoming action game that mixes a fantasy world and its magic with first-person shooting. We've played a chunk of it and enjoyed it – read our full hands-on preview thoughts here – but now, we've heard a track from the game's score. And you can too because we can exclusively reveal that track today.
It's big, robust, and heroic, fitting if the full game is anything like what we've gone hands-on with. After listening to this track, we interviewed the game's audio director Aubrey Hodges, music producer Jamie K, and media composer Tom Hawk about the game's score, how the team created a soundtrack that blends hip-hop with orchestral arrangements, and so much more.
Aubrey Hodges: The score for Immortals of Aveum is a hybrid of several genres that have been fused together to create a very wide palette of sonic texture and style. Flavors of hip-hop, orchestral, electronic, chill, ambient, industrial, and a few others all come together to form a cohesive experience and immerse the player into a world that feels unique and, at times quite unexpected. We wanted to provide a soundscape that allowed all sorts of interesting and captivating sounds to fuel the imagination and excite your ears.
Jamie K: My goal was to create a new musical and sonic experience that would feel fresh to listeners. I easily get bored with the same old, same old score techniques and sounds, so Immortals of Aveum is an eclectic mix of modern sounds and experimental textures combined with classical elements used in interesting ways. One organic soundscape you will hear throughout the game is a variety of woodwind textures, especially in ambient exploration pieces. I was drawn to the deep richness of an instrument called a bass
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