When Avowed was first announced with a CGI trailer back in 2020, the headlines and discussions that it sparked all pointed to one specific game: Skyrim. Even though the teaser didn't give away much, the similarities were clear. First-person view; a sword in the right hand, a spell in the left. Surely this was Obsidian's take on an enormous Bethesda-style RPG?
And yes, it turns out that was the plan—at least at first. «Originally we were pitching, in essence, our Skyrim,» confirms Obsidian CEO Feargus Urquhart in an exclusive interview with PC Gamer.
But that is not what Avowed, as it currently exists, is going to be. «I think over the course of time as we worked on it… Bethesda makes an awesome Skyrim. Mojang makes an awesome Minecraft, and Turn10 makes awesome racing games,» says Urquhart, referencing a handful of Obsidian's sister studios at Microsoft. «What we do is we make our awesome RPGs, right?»
The feeling, then, was that Obsidian were better served not following Bethesda's example of a grand, open world, but instead staying true to what an Obsidian game should be. «That's when we backed up and said again: What are we good at? What's our lane?» That core, for Urquhart, is Obsidian's dedication to storytelling. «Outer Worlds is the greatest, latest example of that, and even Pillars. Pillars is less linear than Outer Worlds, but it's still a game that has you go through a story. And [Pillars of Eternity] 2 was even less linear, but still again you have this core story as you're going.»
For Avowed, the focus is going to be specifically on your companions, and how their story relates to the driving narrative of the game. «We could go off and create an 8km x 8km open world and then deal with all the consequences of
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