A conversation about poorly reviewed games and developers that worked on them picked up on social media over the weekend. While most posts were limited to a single developer sharing the game they worked on, one title has gained much attention because of its launch and general management, Bioware’s Anthem.
It’s no secret that somewhere between Electronic Arts and BioWare, balls were dropped when it came to Anthem. The online mech-suit open-world shooter is still beloved by many fans today but was reviewed poorly at launch and had ongoing support cut. Of all the poorly reviewed games discussed this weekend, Anthem is the one that players and fans want to focus on.
Related: EA, BioWare to put an end to post-launch support for Anthem, killing Anthem Next revamp plans
Anthem’s Development Stories Shared in Candid Conversation About Games With Bad Review ScoresOver the last few days, a trend on Twitter was triggered by the reception that Daedalic Entertainment’s The Lord of the Rings: Gollum received at launch. Most outlets scored the game incredibly poorly, so game developers took to social media to share the titles they’d worked on in the past that had gotten similar scores. Almost every developer is proud of the games they’ve worked on, even if they didn’t resonate with players.
The thread that sticks out the most comes from Ian Saterdalen, a former developer at BioWare who worked on Anthem. Much of Anthem’s development history has been covered in articles from the time of the game’s cancelation, but some new information is tucked away in replies. For example, Saterdalen states that Anthem was mostly built in 15 months, with the first Javelin mech suit, the Ranger, having been created just three months before work
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