Like a good jump scare, Evil Dead: The Game came out of nowhere. The multiplayer game quietly launched on May 13 (a Friday, of course) with no prerelease reviews and little fanfare. The quiet hype cycle may have worked in its favor, as the game has turned out to be a bit of a pleasant (and gory) surprise.
While the game is an Easter egg-filled treat for Evil Dead fans, it specifically stands out as an asymmetrical multiplayer title. Despite some notable successes, the genre has proven to be as lopsided as its 4v1 teams. Dead by Daylight is a horror hit, but licensed titles like Friday the 13th: The Game and Predator: Hunting Grounds have struggled to capture the same success.
Evil Dead: The Game has cracked the code. It’s the rare asymmetrical game where playing as a human is just as exciting and controlling a monster. That gives it an edge over its competition, even if the game doesn’t feel like it’s built for long-term success.
In Evil Dead: The Game, players are split up into two teams, much like in Dead by Daylight. One side is made up of four “survivors” who must protect the Necronomicon. Players can select from a host of characters pulled from the franchise, from Ash Williams to Henry the Red. Meanwhile, one lucky player takes control of an iconic demon who’s hell-bent on stopping them.
That dynamic presents a trap that most asymmetrical games fall into right away. Who wants to play as a puny mortal when you can control an all-powerful murder monster with fun powers? Whenever I play Dead by Daylight, controlling a human feels like eating vegetables so I can get to my dessert. It’s fun to get scared by a roaming monster, but I’d much rather be slashing than slowly fixing generators.
I don’t have that issue in Evil
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