EVERSPACE 2 developer ROCKFISH Games, being headquartered in Hamburg, couldn't very well pass up on the Cologne-based Gamescom, especially since they've got the Titans DLC coming up soon. Due to launch on September 16 across all platforms (PC, PlayStation 5, and Xbox Series S|X) for a price tag of $15, this is the first story DLC for the space combat game that was fully released in 2023.
I caught up with ROCKFISH Games CEO and Co-Founder Michael Schade and Communications Manager Lee Guille to learn more about EVERSPACE 2: Titans and to discuss various aspects of the industry, from their experience upgrading to Unreal Engine 5 to Game Pass and Early Access.
Can you give us an overview of the upcoming DLC?
Lee Guille: Sure. EVERSPACE 2: Titans is our first story and gameplay DLC. This is going to be approximately an 8-hour experience with two different storylines. One features the Dreadnought, where players will chase this capital ship, which they will attack multiple times as they progress through the storyline. The second part is Leviathan. In the base game, we teased this creature many times with these bones found in planetary and orbital locations, so we have a new storyline that involves tracking down this creature and then getting swallowed.
This is also going to play into the ongoing storyline with the Redeemers, these cultists that exist in one part of space. You're going to be chasing down sightings of this creature alongside a new character. You'll have to blow up some of these cloud grades or creatures, which are one of the creature types that the Leviathan feeds on.
The idea here is to get yourself covered in this gross musk that the Redeemers are also harvesting, so during these experiences, you'll be fighting them off, too. There's meant to be quite a few of them out there so that every time you have an encounter with them, it's going to be different. The innards are procedurally
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