The Elder Scrolls Online's newest chapter, Necrom, is taking us back to Morrowind. This time, it's a part of it we haven't seen since Arena in 1994. And to celebrate, several dev and community team members have discussed what they love so much about the Dunmer homeland.
"When I think Morrowind, I think of volcanoes, boats, and danger around every corner," one dev said. "I think of Vivec and Vivec City, and of the Dark Elves and all kinds of weird and wonderful and terrifying beasties," another added. "I think of that first experience of landing in Seyda Neen and everyone's a jerk to you, why is everyone so mean in this place?" a third dev said.
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2003 saw Morrowind fully realised for the first time. Arena and Daggerfall had named locations and continents which have since resurfaced, but a lot was built on procedural generation and thus lacked identity, with the cities of Skyrim, Cyrodiil, and every other continent appearing the same across all of Tamriel. Morrowind changed everything, as suddenly Vvardenfell went from another generic swath of fields and cities with only a volcano marking it, to a treacherous ashy land under siege by magma and giant mushrooms.
"The game has a trust in the player to give them agency to say 'Already, here's your name, here's your papers, you're a free person now, and then here's the world'," one dev said. "After you get to Seyda Neen and you start to get out and explore the island itself, I always liken it to a Willy Wonka moment. It's the moment where the kids go into the chocolate room for the first time, and it's creativity and imagination on display," another dev added.
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