Anybody who has played FromSoftware's earlier titles, let alone Elden Ring, will be well aware of enemy and boss «cheese.» Cheese refers to when players are able to cheekily attack enemies in a manner where it is impossible for the enemy to attack back, and thus make it an unfair battle that favors the player. Likewise, this is encouraged as an improvisational feature within Elden Ring's open-world.
Cheese can either be seen as a way to cheat FromSoftware's games if players are unable to handle enemies in the intended way, or as a viable strategy when an enemy's AI is particularly brutal. Indeed, enemy AI can sometimes clip past certain geometries, but the player can sometimes use environmental structures to their own benefit and smack enemies through walls for safety. Rather, one player has shared evidence that a lack of collision in environments used as a cheese strategy in Elden Ring can fatally backfire.
Some Elden Ring Players Aren't Happy About How Bosses Attack in the Game
Redditor Tactical_Tugboats shares footage of their close-call battle with a man-serpent, whose command grab poisoned and nearly killed them. Tactical_Tugboats is able to quickly replenish their health with a Flask of Crimson Tears and land a final, definitive leaping strike on the man-serpent to finish the fight, but that is where things take a dramatic turn for the worse. In a moment of believed respite, the player enters their inventory to consume a neutralizing bolus and alleviate their poison status ailment before a massive scythe appears from below the platform to kill them.
The scythe, which is part of a pair of scythes connected by chains, belongs to none other than an Abductor Virgin. In this particular part of Volcano Manor's lava-filled
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