Despite being a departure from its renowned Souls series, Elden Ring cannot escape the parallels that players draw between it and FromSoftware's other titles. Particularly, owing to the game's high fantasy and story beats of interminable wars between godlike figures, Elden Ring has been compared most to previous Dark Souls titles than other Souls-like FromSoftware games such as Bloodborne or Sekiro: Shadows Die Twice. Whether Elden Ring and Dark Souls are actually connected remains largely speculative, but this hasn't stopped fans from creating their own ideas.
The reason why FromSoftware's games are so easily paralleled is due to recurring themes across FromSoftware games, including for example the corruption of gods or the inevitability of cyclical history. While Elden Ring follows these same themes in its own way, some concepts haven't been brought across from Dark Souls, specifically the notion of Painted Worlds. For a story of warring demigods corrupted by higher powers, it stands to reason that either someone or something might attempt to hide, removing themselves from the Lands Between, either to survive or outlast the demigods to enact their own usurpation. Elden Ring, therefore, needs its own Painted Worlds.
Elden Ring: What Happened to the Dragons' Rule of The Lands Between
Many players became familiar with the concept of Painted Worlds when one was first introduced as an optional area to the first Dark Souls game. Hidden away in Anor Londo and only accessible with the correct items, players can enter the Painted World of Ariamis. Though not integral to completing the game, this area offers up a plethora of extra details and enriches the story behind the dragons within Dark Souls. Ultimately, Ariamis appears to
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