From Software tends to be relatively tight-lipped when it comes to upcoming games, and, roughly one month removed from the February release of the highly-anticipated action RPG Elden Ring, there’s still a good bit of information to which fans aren’t privy even after the game's delay and subsequent network test. Fortunately, producer Yasuhiro Kitao sat down for an interview during the Taipei Game Show 2022 to elucidate a few things about the game, most notably its projected length.
While results are certain to vary between players and playthroughs, Kitao clarified that the average playthrough of Elden Ring should last about thirty hours. This is more or less in keeping with the studio’s previous output, as most gamers report finishing other soulsborne installments in somewhere between twenty-five and thirty-five hours.
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However, a major focus of the recent Elden Ring presentation was the game’s open world. While many recent From Software titles featured semi-open worlds which wrapped around themselves and were interconnected in inventive ways, Elden Ring will feature a vast open-world environment wholly different from anything gamers have seen in Lordran, Lothric, and the like. This will, as a result, heavily impact playtime, as those dead set on seeing the ending as soon as possible may find themselves hours ahead of those who opted to explore.
Kitao admits this himself, remarking that playtimes will differ drastically from player to player. Yet, he intimates that From Software had a goal of capping the grand adventure at roughly thirty hours from early in development. Based on the studio’s previous output, Elden Ring is likely to launch with dozens of hours of optional content
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