The Japanese video game companyFromSoftware is known for its iconic games, such as Dark Souls, Bloodborne, Demon Souls, and more. The latest addition to the developer's roster, Elden Ring, has kept fans of the franchise in high anticipation since 2019, with the release originally planned for 2021 before shifting to this year’s February 25 date after a delay.
Even though the FromSoftware fans tend to enjoy challenging enemies, some believe them to be too stressful. Souls games' difficulty can stop many from enjoying their story and beauty. However, Dark Souls, alongside Bloodborne and games alike, have revolutionized the gaming industry due to their distinctive gameplay.
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In the recent overview of Elden Ring at Taipei Game Show, Yasuhiro Kitao, producer at FromSoftware, explained to the audience that the development team focused on making the adversaries within the Elden Ring less challenging, and therefore less stressful, without removing the difficulty FromSoftware games are known for.
"With the game's world being so large, that can produce real depth and breadth of enjoyment, but it can also lead to unnecessary stress for some players," Kitao explains, "the development team has been very careful to avoid that where possible." This and further explanation allowed the community to understand that the game focuses on high-quality immersion, which will be achieved through the limited provision of stressful challenges. Elimination and alteration of certain features of various bosses make them as fearsome as one would expect from the creators of Dark Souls or Bloodborne, yet with broader abilities to discover various means slay them.
One of the innovative abilities within
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