is a good game, but that doesn’t mean it's free from some of EA Sports' worst habits or bad trends in video games in general. One of the strongest indications of this is the game’s Ultimate Team mode, which utilizes some of gaming’s worst trends: battle passes, loot boxes, and trading real money for in-game currency. There’s also the Deluxe Edition of the game that barely came with any extra content and was mostly just a way to pre-purchase in-game money or convince players that the MVP Bundle was actually a deal.
While these are the most obvious issues with the game, also plays into another issue that has become more common in gaming. This issue is more subtly bad since, on the face of it, it seems like an exciting feature. However, once more thought is put into it, it becomes clear that this feature is actually just a cheap trick to squeeze more money out of customers.
College Football 25 is a largely successful return to the world of college football, held back from perfection by some clunky user interface.
’s $99.99 Deluxe Edition gave players access to the game three days earlier than those who bought the $69.99 Standard Edition. This has been a growing trend in video games, and one that is disappointing to see. Clearly, the game is ready to go when it’s given to players who spend more for the Deluxe Edition, so there’s no reason that shouldn’t just be the actual release date. Companies are just cashing in on FOMO, and independent content creators are trying to stay ahead of the curve to charge extra for their games.
This is just one of several predatory monetization strategies that some game companies have been engaging in recently to boost revenue. One would hope that players could see through these types of tactics and opt not to spend the extra money, simply getting companies to just have a firm release date for the game instead of pay-walling early access. Unfortunately, seems to show that this isn’t the case.
EA Sports is returning to the world of
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